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  • An inspiring conference, expo and networking event that you won't want to miss!

09:30 - 10:15

Opening Keynote: Taking VR to the Next Level – A Case Study in AAA Games Development

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This keynote session talks about the current state of the VR industry and looks to the future and how developers can accelerate the adoption curve through creating AAA experiences. The session covers the challenges and opportunities of AAA VR development and suggests potential solutions to maximise success for any sized studio.

  • Stuart Whyte Director of VR Product Development for London Studios - Sony Interactive Entertainment Europe
10:30 - 11:00

Haptics and VR – Touching Virtual Worlds

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How do you know if you are holding something if you can’t see your fingers on the other side of an object? We might be accused of taking our sense of touch for granted, in the real world, but once we enter a virtual world the subtleties of touch and the information we process from this, so called, haptic feedback Continue Reading »

10:30 - 11:00

Pioneers in the Desert – The Reality of Developing for Virtual Reality

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The highs and lows of developing games for the first generation of virtual reality. An honest account of the EVE: Valkyrie journey from the past 21 months, covering the cross-play launches on all major VR platforms, the challenges of running and building a live game with a growing community of early adopters, and how the evolving technology is shaping our Continue Reading »

11:15 - 11:45

Getting Up Close and Virtual with the Automotive Industry: Using VR for the Right Reasons

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This session will highlight examples of where immersive technology has been used to solve specific business challenges. Often VR is used because as the latest shiny new toy, rather than as an effective tool to achieve a specific business goal. Case studies from Jaguar Land Rover will highlight the “dos and don’ts” of how to achieve this. Takeaway: How to Continue Reading »

11:15 - 11:45

Improve Your Brain – The Real Value of VR/AR Gaming

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Yes, immersive gaming is the new frontier of entertainment, but the true value of VR/AR lies in how you can impact the human brain. Learn how to build immersive games using neuroscience to improve the lives of the players, and society at large. Takeaway: Learn how to build immersive games using neuroscience to improve the lives of the players, and Continue Reading »

12:00 - 12:30

Building World-Class Commercial VR Experiences

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Real-time 3D visualisation experts ZeroLight discuss the creation of their commercial VR experiences, deployed worldwide by many of the world’s leading automotive brands. The talk will specifically focus on the market opportunity and optimisation of GPU resources to deliver a beautiful and truly compelling experience, whilst catering for customisation at scale. Further insight will be delivered into polygon count, pixel Continue Reading »

12:00 - 12:30

Love Your Limitations: Defining Art for Mobile VR

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Mobile VR games provide a whole new host of challenges due to their technical requirements, and can result in cutting content in exchange for performance. Through her experience on ‘Lola and the Giant’ for Google Daydream, Anna will explain the process in which large, intricate levels can be built and played, whilst maintaining striking visuals on a mobile VR platform. Continue Reading »

12:45 - 13:15

Drop Deadline – Delivering a Visually-Excellent, 60fps, Narrative Mobile Shooter to a Fixed Deadline With a Small Team

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Drop Dead was Pixel Toys’ first VR game and was created in just six months by a small indie team. Our talk will cover how we created a game with excellent console quality graphics, a fully motion captured storyline, immersive gameplay and support for an evolving hardware lineup whilst still hitting that all important 60fps performance benchmark. Lead Artist James Continue Reading »

12:45 - 13:15

Serious VR – Making Real Money

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Exploring the industries who are making tangible revenues with non entertainment VR including a closer look at how government are utilising VR including the Ministry of Defence and Ministry of Justice. Takeaway: • What revenue models are actually making sustainable income using VR • How other industries are looking at entertainment led VR and learning lessons to maximise their existing Continue Reading »

14:00 - 14:30

Takeaways from The Walking Dead: No Man’s Land and How Next Games Aims to Build a New The Walking Dead AR Game on That Knowledge

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Helsinki based Next Games’ goal is to redefine the way franchise entertainment, such as TV shows or movies, transforms into highly engaging mobile games. In this fire side chat, Saara Bergstrom will discuss the key take-aways from Next Games’ first The Walking Dead game and how they plan to adopt those learnings in their upcoming first-of-a-kind location based augmented reality Continue Reading »

14:00 - 14:30

VR and Moral Panic: The Unexpected Fear Factor That Can Make or Break Your VR’s Journey into Mainstream Culture

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You’ve spent years building your latest VR product; developing it into something you think will be of huge value to your customers lives. You and your team are brimming with hope and hype. However, as we have all seen with video games, new forms of media can sometimes trigger sensationalised fear and worry from the mass media and then, the Continue Reading »

14:45 - 15:15

Collaborating with Brands to Create Magical VR

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What does creating VR for a brand entail? What is the purpose of it? How can we collaborate with stakeholders to deliver value? And how can we ensure we deliver an authentic experience for users? Bringing his extensive experience in VR development on PlayStation VR Worlds and leaning on his recent work on The Chainsmokers Paris VR project as a Continue Reading »

14:45 - 15:15

Shifting Perspectives

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The buzzwords “empathy” and “presence” are ubiquitous in any discussion of VR, but how do we really maximise them to create effective experiences that change perceptions and behaviours? How do we make VR work harder at what it’s best at? To create longevity in the use of VR for communications and marketing, how do we move beyond perceptions of hype Continue Reading »

15:30 - 16:00

Building a New Community: Tales of Making the Move from AAA Publisher to Indie VR Developer

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These days, building your community is as big a consideration as building your game.  nDreams has been making VR games since the launch of the Oculus platform, but the team’s roots go back even further…to the days of the social gaming platform PlayStation Home. nDreams has been working hard to blend their experience in social and VR gaming in order to build communities Continue Reading »

15:30 - 16:00

Virtual Reality Arcades: The Make or Break of Immersive Entertainment?

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Both myself and my business partner will discuss the major role virtual reality arcades will play in the success of VR and AR entertainment. We will delve into the arcades relationship with the public and how they bridge the gap between the technology and the consumers who may not be able to afford or understand it. We will discuss the Continue Reading »

16:15 - 16:45

Funding Question Time

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This panel of developers and funders discuss their experiences of getting their latest projects funded, the new trends in funding and how to think outside the box on your next funding round.   The developers will share their experiences in putting together a successful pitch and getting work for hire projects.  They’ll also tell you what NOT to do in Continue Reading »

16:15 - 16:45

Overcoming Hurdles in VR – The Challenges and Solutions from Creators in the Industry

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Sometimes you can feel alone in the challenges you face, and other times the solutions are not immediately apparent. What’s important to know is you’re not alone. Learn from the experiences of hundreds of VR companies and award winning individuals, in an analytical talk that makes use of qualitative and quantitative big data obtained throughout the 2017 period.

17:00 - 17:45

Closing Keynote: Windows Mixed Reality: Developing for the Virtuality Continuum

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  Want to get started in bringing your existing developer skills and apps to Windows Mixed Reality devices like HoloLens or the forthcoming immersive headsets from a number of hardware partners? In this session, we’ll review the current Windows Mixed Reality landscape and platform stopping off along the way to have a look at the devices and the scenarios where they Continue Reading »