Our Advisory Board
We’ve recruited the help of some of the VR industry’s leading lights to help ensure our conference programme is the best it can possibly be! Read below to find out more about our outstanding board members..
Ben Kidd, Curiscope
Ben is Curiscope’s co-founder and creative director, tasked with making sure Curiscope’s products can make just about any topic powerfully playful and immersive. His constant scientific vigil and fascination in just about everything, makes him the perfect man for the job! Ben has an award winning background in CGI animation in advertising and marketing, and has now turned his powers of persuasion from promoting products to inspiration and curiosity!
Steve Jelley, Hammerhead VR
Steve Jelley is a producer and entrepreneur with 20 years of experience in content production, distribution and technology innovation. He is co-founder and Joint Managing Director of virtual reality studio Hammerhead VR, which creates immersive content for Oculus, HTC Vive, Playstation VR, and mobile VR platforms. He is also a Director of technology innovation company TMRW, working on research projects for UCL and NHS England, and the Wellcome Sanger Institute. Steve was the founder and CEO of the video platform Videojuicer, an innovator in online video production, live distribution and technology, and String Augmented Reality, the first mobile AR technology to ship with Unity and iOS. Prior to that he worked at Apple managing reseller channels across EMEA, and as a TV, film and games producer for Electronic Arts, Lifetime, Showtime and others.
Jamie Macdonald, Mindwave Ventures
Jamie’s career in the entertainment business spans the BBC, Criterion Games, Codemasters, Virgin Media and Sony Computer Entertainment. He has done tech start-ups, run game studios, been a senior corporate executive and won his fair share of awards, including 4 BAFTAs. He has created new game genres, produced top-rated annual franchises and brought innovation to every company he has been associated with. At Sony he founded and ran the most profitable studio in their global organisation. Jamie has a BA from UEA and an MSc. from York University; he is on the Advisory Board of the Develop Conference and the Children’s Media Conference; he sits on the Computer Games Skills Council; was on the board of TIGA for 5 years and is a voting member of BAFTA. Jamie co-founded Mindwave Ventures in 2014 to bring the visual aesthetics, design techniques and engineering smarts of HD games development into the healthcare market.
Edward Miller, Scape Technologies
Edward Miller is the co-founder and CEO of Scape Technologies, a geospatial mapping company working to connect the physical & digital world. Having worked in the field of interactive imagery (VR, AR & 360 video) for the past 7 years, Edward has created interactive content for the likes of BBC, Jaguar, UEFA, NBCUniversal, ESNP, Vogue, Save the Children, NHS, Daily Mail and Royal Ballet.
Jonathan Newth, Focal Point
Jonathan Newth is CEO of Focal Point VR, a VR technology company specialising in live and interactive VR video. Jonathan has over 20 years experience building successful creative and technology businesses; as CEO brought UK games developer Kuju onto AIM market in 2002, and built the business internationally taking it to a successful trade sale.
Patrick O’Luanaigh, nDreams
Patrick is CEO of nDreams and a director of TIGA. nDreams are a fast-growing UK-based VR developer and publisher based in Farnborough who have launch titles for the Gear VR headset, as well as the Oculus Rift and Sony Morpheus. Before setting up nDreams, Patrick was Creative Director of Eidos, and he has been in the games industry since 1996, working on 12 number-1 selling games.
Keith Russell, Broadford Consulting
Keith Russell is a well known face in the games industry for over 15 years, as BAFTA games member and a recognised speaker at mobile and console industry gatherings. Having been an evangelist for development such as Alias-Wavefront and 3dsmax, having been the face of Babel the games services company, he is now actively involved in VR, primarily in the non-games market, where he spends his time helping technology companies such as WorldViz develop their software and hardware so that architects, engineers, academics and research scientists can use the latest VR technology to achieve the impossible.
Sam Watts, Make Real
Sam Watts has been involved in interactive, immersive content production for 15 years, from learning development and simulation to AAA and casual games. Currently employed as Operations Lead for Make REAL and Game Producer for Tammeka, he keeps busy by evangelising the possibilities and real world benefits of immersive technologies like VR and AR to anyone who will listen. Tammeka’s first VR game Radial-G : Racing Revolved launched alongside the Oculus Rift and HTC Vive earlier in 2016.